Yakumo: a Physics-based Game with Physical Input: Implementing a Simple Game Using Ogre 3D Graphics, Havok Physics, and Iphone Accelerometer  Control over Wi-fi - Daniel Heffernan - Böcker - LAP Lambert Academic Publishing - 9783838334844 - 20 juni 2010
Om omslag och titel inte matchar är det titeln som gäller

Yakumo: a Physics-based Game with Physical Input: Implementing a Simple Game Using Ogre 3D Graphics, Havok Physics, and Iphone Accelerometer Control over Wi-fi

Pris
SEK 569

Beställningsvara

Förväntad leverans 11 - 19 nov
Julklappar kan bytas fram till 31:e januari
Få avisering om nya utgåvor med Daniel Heffernan
Lägg till din iMusic-önskelista
eller

Inte betygsatt ännu

Yakumo is an exploration of the different technologies used in making a modern game, including graphics, physics simulation, 3D audio and content creation pipeline design. This book follows the processes involved in implementing a game which integrates all of these components, based on using OGRE 3D for graphics and Havok Physics for real-time physics simulation. This book also tackles common issues with such software, such as creating a camera that does not clip through surfaces, writing multithreaded code, and supporting reliable network communication. Implementation of an I/O library for iPhone OS devices is also described. This allows physical input to the game by taking advantage of the many sensors of the iPhone/iPod touch, including accelerometer and touch-screen input. In 2009 this book won the IBM Open Source Competition award (University of Limerick, Ireland). All technology produced during this project is released as open source software under the Apache License, Version 2.0 and is available online at http://daniel.ie/

Media Böcker     Pocketbok   (Bok med mjukt omslag och limmad rygg)
Releasedatum 20 juni 2010
ISBN13 9783838334844
Utgivare LAP Lambert Academic Publishing
Antal sidor 132
Mått 225 × 8 × 150 mm   ·   215 g
Språk Tyska