Teaching Using Computer Game Development: Enhancing the Curriculum with Participatory  Technology - John Flynt - Böcker - LAP Lambert Academic Publishing - 9783838304069 - 25 juni 2009
Om omslag och titel inte matchar är det titeln som gäller

Teaching Using Computer Game Development: Enhancing the Curriculum with Participatory Technology


Få ett e-postmeddelande när artikeln är tillgänglig
Har du en profil? Logga in
Få avisering om nya utgåvor med John Flynt
Lägg till din iMusic-önskelista
eller

Inte betygsatt ännu

Teaching Using Computer Game Development traces the efforts of a teacher of technology who translated the contents of a software engineering course (which students usually complained was boring) into an involved project centered on developing a computer game. In addition to meeting with success in his initial project, the instructor discovered an approach to teaching that broadened the scope of the classroom to accommodated students with widely varying learning styles. A further discovery was that what applied to a technology classroom can extend across the curriculum. Developing such topics as starter game morphing, software engineering, feature-based development, simplified UML, participatory learning, autotelic learning, and metonymic and analogical transfer, this book is an excellent source of information on how computer game development supplements formal academic studies to create learning environments that appeal to a wide variety of learning styles and personalities. In an age of digitalization, it provides many insights for anyone who is interested in using digital media to enhance the classroom

Media Böcker     Pocketbok   (Bok med mjukt omslag och limmad rygg)
Releasedatum 25 juni 2009
ISBN13 9783838304069
Utgivare LAP Lambert Academic Publishing
Antal sidor 156
Mått 225 × 9 × 150 mm   ·   250 g
Språk Tyska