Gamification-Based E-Learning Strategies for Computer Programming Education - Ricardo Alexandre Peixoto de Queirós - Böcker - IGI Global - 9781522510345 - 23 augusti 2016
Om omslag och titel inte matchar är det titeln som gäller

Gamification-Based E-Learning Strategies for Computer Programming Education

Pris
SEK 2.519

Beställningsvara

Förväntad leverans 12 - 20 nov
Julklappar kan bytas fram till 31:e januari
Få avisering om nya utgåvor med Ricardo Alexandre Peixoto de Queirós
Lägg till din iMusic-önskelista
eller

Inte betygsatt ännu

Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum.

Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

Media Böcker     Inbunden Bok   (Inbunden bok med hårda pärmar och skyddsomslag)
Releasedatum 23 augusti 2016
ISBN13 9781522510345
Utgivare IGI Global
Antal sidor 296
Mått 152 × 229 × 22 mm   ·   1,15 kg
Språk Engelska  

Mer från samma **utgivare**