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Graphics Programming in C++ Mark Walmsley Softcover Reprint of the Original 1st Ed. 1998 edition
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Graphics Programming in C++
Mark Walmsley
A quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 GDI; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.
264 pages, biography
| Media | Böcker Pocketbok (Bok med mjukt omslag och limmad rygg) |
| Releasedatum | 27 september 2011 |
| ISBN13 | 9781447112310 |
| Utgivare | Springer London Ltd |
| Antal sidor | 264 |
| Mått | 156 × 234 × 14 mm · 371 g |
| Språk | Engelska |
Se alt med Mark Walmsley ( t.ex. Pocketbok )