Tipsa dina vänner om produkten:
The Fundamentals of C/C++ Game Programming: Using Target-based Development Brian Beuken 2:a utgåva
Pris
SEK 919
Beställningsvara
Förväntad leverans 3 - 10 sep
Få avisering om nya utgåvor med Brian Beuken
Lägg till din iMusic-önskelista
eller
Finns även som:
The Fundamentals of C/C++ Game Programming: Using Target-based Development
Brian Beuken
This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware.
| Media | Böcker Pocketbok (Bok med mjukt omslag och limmad rygg) |
| Releasedatum | 4 december 2025 |
| ISBN13 | 9781032863801 |
| Utgivare | Taylor & Francis Ltd |
| Antal sidor | 490 |
| Mått | 254 × 178 × 30 mm · 914 g |
| Språk | Engelska |