Tipsa dina vänner om produkten:
Procedural Content Generation via Machine Learning: An Overview - Synthesis Lectures on Games and Computational Intelligence Matthew Guzdial 2022 edition
Pris
SEK 639
Beställningsvara
Förväntad leverans 12 - 20 jan 2026
Julklappar kan bytas fram till 31:e januari
Lägg till din iMusic-önskelista
eller
Finns även som:
Procedural Content Generation via Machine Learning: An Overview - Synthesis Lectures on Games and Computational Intelligence
Matthew Guzdial
This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.
238 pages, 63 Illustrations, color; 19 Illustrations, black and white; XIII, 238 p. 82 illus., 63 il
| Media | Böcker Pocketbok (Bok med mjukt omslag och limmad rygg) |
| Releasedatum | 7 december 2023 |
| ISBN13 | 9783031167218 |
| Utgivare | Springer International Publishing AG |
| Antal sidor | 238 |
| Mått | 150 × 220 × 10 mm · 408 g |
| Språk | Tyska |
Se alt med Matthew Guzdial ( t.ex. Inbunden Bok och Pocketbok )