Tipsa dina vänner om produkten:
GPGPU Programming for Games and Science David H. Eberly 1:a utgåva
Har du en profil? Logga in
Få avisering om nya utgåvor med David H. Eberly
Lägg till din iMusic-önskelista
eller
GPGPU Programming for Games and Science
David H. Eberly
This book demonstrates how to achieve robustness, accuracy, speed, and/or easily maintained, reusable, and readable source code to tackle practical problems in computer science and software engineering. It discusses many concepts of GPGPU programming and presents several practical examples in game programming and scientific programming. The core
469 pages
| Media | Böcker Pocketbok (Bok med mjukt omslag och limmad rygg) |
| Releasedatum | 30 september 2020 |
| ISBN13 | 9780367659097 |
| Utgivare | Taylor & Francis Ltd |
| Antal sidor | 470 |
| Mått | 235 × 190 × 22 mm · 880 g |
| Språk | Engelska |