Computer Graphics Programming in OpenGL with C - V. Scott Gordon - Böcker - Mercury Learning & Information - 9781683926726 - 2 februari 2021
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Computer Graphics Programming in OpenGL with C

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Förväntad leverans 31 dec - 8 jan 2026
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This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C , along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. Ithas been designed in a 4-color, "teach-yourself" format with numerousexamples that the reader can run just as presented. Every shader stage is explored,from the basics of modeling, textures, lighting, shadows, etc., throughadvanced techniques such as tessellation, normal mapping, noise maps, as wellas new chapters on simulating water, stereoscopy, and ray tracing.

FEATURES:


Covers modern OpenGL 4.0 shaderprogramming in C , with instructions for both PC/Windows and Macintosh
Illustrates every technique with runningcode examples. Everything needed to install the libraries, and complete sourcecode for each example
Includes step-by-step instruction for usingeach GLSL programmable pipeline stage (vertex, tessellation, geometry, andfragment)
Explores practical examples formodeling, lighting, and shadows (including soft shadows), terrain, water, and 3Dmaterials such as wood and marble
Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders
Explains how to optimize code for tools such as Nvidia's Nsight debugger
Includes companion files with code,object models, figures, and more.

Media Böcker     Bok
Releasedatum 2 februari 2021
ISBN13 9781683926726
Utgivare Mercury Learning & Information
Antal sidor 504
Mått 178 × 229 × 30 mm   ·   1,07 kg
Språk Engelska  

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