Level Design: Concept, Theory, and Practice - Rudolf Kremers - Böcker - Taylor & Francis Inc - 9781568813387 - 21 oktober 2009
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Level Design: Concept, Theory, and Practice 1:a utgåva

Rudolf Kremers

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SEK 929

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Förväntad leverans 25 sep - 2 okt
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Level Design: Concept, Theory, and Practice 1:a utgåva

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.


408 pages, black & white illustrations, black & white line drawings, figures

Media Böcker     Pocketbok   (Bok med mjukt omslag och limmad rygg)
Releasedatum 21 oktober 2009
ISBN13 9781568813387
Utgivare Taylor & Francis Inc
Antal sidor 408
Mått 192 × 236 × 22 mm   ·   740 g
Språk Engelska  

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