Game Programming Patterns - Robert Nystrom - Böcker - Genever Benning - 9780990582908 - 2 november 2014
Om omslag och titel inte matchar är det titeln som gäller

Game Programming Patterns 1:a utgåva

Robert Nystrom

Pris
SEK 509

Beställningsvara

Förväntad leverans 29 jan - 7 feb
Lägg till din iMusic-önskelista
Eller

Game Programming Patterns 1:a utgåva

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Media Böcker     Pocketbok   (Bok med mjukt omslag och limmad rygg)
Releasedatum 2 november 2014
ISBN13 9780990582908
Utgivare Genever Benning
Antal sidor 354
Mått 20 × 191 × 235 mm   ·   607 g
Språk Engelska  

Visa alla

Fler produkter med Robert Nystrom

Andra har också köpt